Recycling 2

Recycling 2 was a project undertaken during the From Idea To Design (FITD) course, which tasked us with creating an educational hybrid game. Something that seamlessly blends physical and digital elements.

In our group, we brainstormed a concept centered around incentivizing recycling through a point-based system, where users earn points for correctly sorting and disposing of trash. We integrated LED colors as visual feedback, guiding users to place their items in the appropriate sections of the trashcan.

The centerpiece of our concept was a smart tag affixed to the trash bins. Equipped with a built-in camera and AI technology, this tag scanned each item to determine its material composition and instructed users on the correct disposal method. The data collected from these scans was then synced to a mobile app.

The mobile app served as a hub for users to track their recycling progress, view their earned points, and redeem them for coupons or rewards. Additionally, the app provided users with informative insights into their recycling habits, detailing the types and quantities of materials they disposed of.

With "Recycling 2" we try to merge gamification with environmental consciousness, aiming to foster a culture of responsible waste management while providing users with tangible incentives and valuable insights.

The choice of name, "Recycling 2," stemmed from our acknowledgment of past shortcomings. We recognized that "Recycling 1" had failed due to improper sorting practices of the students with the university trashcans. With this sequel. We try to improve on what goes wrong when sorting trash as a student and pave the way for a more successful recycling initiative.

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