2025-05-18
This was a project for the course Design Connected Experiences
The aim was to design an escape room that encourages teamwork and communication. Set in a prehistoric world facing an asteroid impact, the experience focuses on collaboration through asymmetric roles with specific limitations.
One player is a blind caveman who relies entirely on the other, a t-rex who can see but can’t interact with objects due to short arms. Success depends on clear instructions, trust, and coordination between both roles.
The realistic setting and shared urgency make cooperation feel natural and necessary, turning the experience into a believable and engaging adventure.